Re: 最新版の修正情報で気になったもの

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通常 Re: 最新版の修正情報で気になったもの

msg# 1.140
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前の投稿 - 次の投稿 | 親投稿 - 子投稿.1 | 投稿日時 2014/6/23 8:50
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: 8461acd54c1ed6a3e94f941c065887b8e981bdc5
* Fix T40567 Crash when returing to object mode from dyntopo.
 Returning to object mode reactivates any generative modifiers
 and this can lead to a polycount explosion.
 For now just improve the warning when entering dyntopo with generative
 modifiers. I would like to add the ability spawn options to apply or
 remove the modifiers too, however separate undo stack system comes back
 with a vengeance here, since it won't allow restoring the application/
 also may invalidate all sculpt undo in the undo stack prior to the
 application (needs investigation).

SHA-1: 84e8cabac604a59b7abe4cce37df02d6ef12a0bf
* Fix T40697: Skinned meshes with shapekeys crashing in the BGE

気になったもの:
SHA-1: ca0c0e754931df011ff5421a57e02f8bdfa4559a
* Implement resolution divider in the Blender Internal
 Currently resolution divider is not exposed to the
 interface yet, and i'm not even sure it needs to be
 exposed because it's somewhat weird configuration.
 Need to check how often artists are changing start
 resolution in Cycles.
 Pretty much straightforward implementation with the
 only weak part: render result is getting re-allocated
 and upscaled when current resolution is finished.
 Not sure how to make it faster actually. Maybe it's
 just a matter of making upscale fast enough.
 Needed to fix some possible memory leak happening
 in Freestyle
when canceling rendering on a special
 stage -- it was missing temp bmain free,

原因不明だが・・・ビルドするとHash,BranchがUnknownになってしまう・・・。
先週ビルドした分は正常なんだが・・。

Pythonの日本語パスを正しく認識出来ない現象が再発してる可能性がある・・・。
投票数:5 平均点:4.00

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