Re: 最新版の修正情報で気になったもの

投稿ツリー


このトピックの投稿一覧へ

通常 Re: 最新版の修正情報で気になったもの

msg# 1.96
depth:
1
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/4/10 8:06
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: c777f691ad427260fb39c8d191d3041169e557dd
* Fix T39663: Blender crashes when trying to triangulate uv unwrapped mesh.
 A dummy arg inversion! This is to be included in 2.70a!

SHA-1: ccf9afddbaa0a08f4e277b3c19bc15735be9f4a4
* Fix T39608: Blender 2.70 crashes when performing union
 This was a nasty bug which was caused by specific of how face-edge
 attributes are stored in Carve.
 Face pointer is used in the map key which works just fine in all
 cases except for the cases when some face is getting freed after
 it was stored in the map.
 This might give real issues when new face is allocating because
 it's possible new face would have the same address as the freed
 one.
 Such cases used to happen when union of separate manifolds is
 needed for the operands AND jemalloc is enabled.
 Solved by dropping attributes for the freed faces from the map.
 Maybe not the fastest ever approach, but not sure how to make
 it faster actually. Should work just fine. It only happens for
 complex setups with intersecting manifolds in the operands.

投票数:6 平均点:8.33

  条件検索へ


ログイン

ユーザ名:

パスワード:



パスワード紛失

クイックリンク

2021/07/01版
●Blender.org
BlenderFoundation
- Blenderのダウンロード
- 公式チュート等
- 公式マニュアル(和訳)

●ニュース(英文)
BlenderNation

●Blenderコミュニティ
blenderartists.org

●Blender Q&A
- Blender Stack Exchange

●テストビルド
Buildbot(自動生成)


●開発関連
公式開発サイト
Blender開発blog
Blender Wiki