Re: 最新版の修正情報で気になったもの

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通常 Re: 最新版の修正情報で気になったもの

msg# 1.84
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前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/3/25 10:34
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: 07578bed4dec4a63e904fe3f20ca2107a76021fe
* Fix T39383: Blender crash when renaming bone in outliner (weight paint mode).
 Outliner rename callback is supposed to activate affected element before actually renaming,
 but for bones this was not working because the function used to activate the object explicitely
 ignored ID_OB case! Added a bool flag to allow handing this case without (possibly) breaking
 the other usecases.

SHA-1: f48828b64e480b6f16c21f660d3d6212648d56d7
* Fix T39318: Blender 2.70 crash when I link an asset
 Issue is a regression since threaded objetc update and caused
 by the fact that some objects might share the same proxy object.
 It's all fine but object_handle_update() will call update for
 a proxy object which screws up threaded update.
 The thing is, proxy object is marked as depending on a scene
 object and such a call makes it so the children objetc is
 being updated.
 This is really bad and depsgraph is to take all responsibility
 on updating the proxy objects.
 So for now used a simple solution (which is safe to backport
 to 'a') which is skipping proxy update if the scene update is
 threaded and based on the DAG traversal.
 There are some still areas which calls object update directly
 and for that cases proxy object is still being updated from
 object_handle_update().

SHA-1: b69809c820ffde1627ca85915657e8c23f2cb7ca
* Fix T39331: Dissolve vertex crash

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