Re: 最新版の修正情報で気になったもの

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通常 Re: 最新版の修正情報で気になったもの

msg# 1.46
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前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/1/23 9:19
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Crash関係:
SHA-1: 4503f82ba2734c6d1830d367e1d52a5ce21d2491
* Fix T38312: Crash when using snap transform in edit mode
 Issue was caused by uninitialized boolean flag.

SHA-1: 94325035f4fa0c45885194efb16eebc1af0d2d65
* Fix T38298: crash saving float image with 3 channels from exr to png/jpeg.

SHA-1: 2a7665697637810515fb3620dad19c72f1c13e13
* Fix T38295: Crash when changing screen with different visible layers
 The issue was caused by missing object update for the curve object
 before going to new screen. And that new screen had different visible
 layers due to disabled lock_camera_and_layers option.
 Solved by calling DAG_on_visible_update() in ED_screen_set() even
 in cases scene doesn't change. This ensures all the objects which
 weren't visible before are correctly updated.


気になったもの:
SHA-1: 28ca299d4dfc392462efd598f14b825ba8bd21ea
* Fix T38316: Half of a Face is Missing on Newly Created Cubes or Cylinders.
 Own bug from rBc691551249f3. Now at least I understand why `test_index_face()` is needed for tessellated quads!
 Added a bunch of comments to explain the issue, as it's far from an obvious one...
 We loose some performances, but it's still much quicker than org code.

SHA-1: c691551249f3fe3982c43e4c75be40a19503dd26
* Optimize tessellation code (min 20% better, up to 300% with some CD layers to tessellate).
 The main idea is to store (during tessellation) or recreate (during tessdata update) a tessfaceverts-to-loops mapping,
 and then update all tessdata
 in one pass, instead of calling `BKE_mesh_loops_to_mface_corners` repeatedly for all tfaces!


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