Re: 最新版の修正情報で気になったもの

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通常 Re: 最新版の修正情報で気になったもの

msg# 1.129
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前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/5/29 10:02
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: 74cc3974fea0422343b09bdd61e4d3924c62940a
この修正は2回されているのでHashを確認した方がいい。
* Fix T40405: Blender crashes on FBX export instantly.
 Better fix than rBbef5cb3aa2e5a: consider edges between faces with opposed normals as sharp.
 In fact, previous code was broken more deeply in this case (inconsistent normals across
 a 'smooth fan') - some loop normals would even never be computed!
 Fixing this is possible (even wrote it, actually), but this adds more complexity
 to a piece of code that is already awfully complicated, *and* normals in that kind
 of smooth fan do not make much sense anyway. So simpler and nicer results with
 assuming sharp edges between such 'opposed' faces!
 Note that there is some face (loop) ordering black magic at work here, added more comments
 to try to explain how and why all this works.
 As a bonus, we do not need to check for already computed loop normals anymore, since we
 know each 'smooth fan' will be walked once, and only once.

SHA-1: 7317b4fcf10edb367b48c32bd8d44ee1902148fe
* Fix 40343: Using replace mesh (e.g., LODs) on a skinned mesh crashes.
 Need to use parent->AddRef() in a few places.

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