Re: 最新版の修正情報で気になったもの

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通常 Re: 最新版の修正情報で気になったもの

msg# 1.111
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前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/5/7 9:55
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Crash関係:
SHA-1: 02b1dbef8cff6427bae9dc9e0da6d502a07d035c
* Fix T39653 crash on drawing modified UVs
 Just a case of uninitialized material array.
 Make sure object materials are initialized properly when drawing UVs.
 This might look strange since we do not really need materials here.
 However, the same GPU object may be used in a 3D viewport and if we try
 to avoid initializing the materials somehow this will break.
 Also, this breaks on full screen UV editor as is apparent from this
 report.

SHA-1: 9fe618e309157ff0534846c5d7a00a62227d1205
* Fix T40048: Cycles bake crashes Blender [when there is no image]
 The struct with the images was not NULL initialized.

SHA-1: ef1e511bb6caaca940f603fa41e1801f842f150b
* Another attempt to fully fix T40020: Freestyle: dashed lines crashes blender.
 Problem report by flokkievids through rB047c3aa728a4bb944616a084805988714b796d52#1.
 Thanks!

SHA-1: 047c3aa728a4bb944616a084805988714b796d52
* Fix T40020: Freestyle: dashed lines crashes blender.
 The crash was due to an out-of-range vertex index reference that occured while
 computing texture coordinates of strokes with tips.

SHA-1: 362b25b38287cb75e4d22b30bdbc7f47e8eb3fdf
* Fix T39928: Blender crash/freeze when game engine is started with animation played directly on camera object with parents.
 Updating object IPOs is not currently thread-safe since it also updates
 children. This leads to problems when parents and children are both
 animated. For now, updating object IPOs is done in its own loop to avoid
 threading issues.

SHA-1: e08db08a84bffaab27bc4562fd41f44756eb2e3e
* Fix T39997: Multiple boolean modifiers sharing the same right operand crashes
 The issue was caused by the temporary CD layers being allocated for subsurf
 meshes, same as we've got back in 881fb43.
 In the long run this temporary storage is to be re-considered, but it'll also
 imply re-considering of the Derivedmesh interaction as well. For now let's
 use a simpler solution which is forbidding modifiers to call getArray for other
 objects' derivedMeshes but use an API calls which would allocate local copy of
 the data preventing race condition of shared data in DM.

SHA-1: b62c2a913bb41f858371594dfab0448bddb773d0
* Fix T39985: crash while rendering a scene with compositing nodes using another scene
 The issue was caused by the wrong scene used to acquire render result for.
 Now made it so render pipeline reports currently rendering scene to the job
 via special callback.
 This also solves missing tile highlight issue when rendering multiple scenes
 in the compositor.

気になったもの:
SHA-1: 1552b56d9c0c9368f5f20a18db2e47a80f54537b
* Fix for missing render layer display buffer allocation

SHA-1: 90886048117966d673e0a2493a3eae7ed959f607
* Drop support for MSVC versions older then 2013 with CMake
 We get too many complaints about breakage and we intend to drop older versions soon anyway.

公式サイトのデイリービルドを取得される方はvs2013でビルドされたものを取得された方がいいかもしれない。
(勿論サポートOSであればだが・・・)
旧コンパイラのライブラリではエラーになるが、新しいコンパイラのライブラリでは正常に動作するケースがたまにある。

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