PoseRay 3.8.18(Build390)
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PoseRayアップデート (yosi, 2005/1/7 23:05)
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Re: PoseRayアップデート (yamyam, 2005/1/8 8:21)
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Re: PoseRayアップデート (yosi, 2005/1/8 9:30)
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Re: PoseRay 3.8.5アップ (yosi, 2005/1/24 19:47)
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Re: PoseRay 3.87アップ (yosi, 2005/3/22 16:34)
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Re: PoseRay 3.89アップ (yosi, 2005/6/22 9:47)
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PoseRay 3.8.14 アップ(CRITICAL FIX RELEASE ) (yosi, 2005/8/19 19:45)
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PoseRayV3.8.15 アップ (yosi, 2005/8/29 19:27)
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Re: 操作上の注意 (yosi, 2005/9/2 23:39)
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PoseRay 3.8.18(Build390) (yosi, 2005/11/9 9:00)
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PoseRayV3.9.0 (Build 398) (yosi, 2006/7/19 23:35)
- PoseRayV3.11.0 (Build 436) (yosi, 2008/6/29 22:47)
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PoseRayV3.9.0 (Build 398) (yosi, 2006/7/19 23:35)
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PoseRay 3.8.18(Build390) (yosi, 2005/11/9 9:00)
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Re: 操作上の注意 (yosi, 2005/9/2 23:39)
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PoseRayV3.8.15 アップ (yosi, 2005/8/29 19:27)
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PoseRay 3.8.14 アップ(CRITICAL FIX RELEASE ) (yosi, 2005/8/19 19:45)
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Re: PoseRay 3.89アップ (yosi, 2005/6/22 9:47)
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Re: PoseRay 3.87アップ (yosi, 2005/3/22 16:34)
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Re: PoseRay 3.8.5アップ (yosi, 2005/1/24 19:47)
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Re: PoseRayアップデート (yosi, 2005/1/8 9:30)
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Re: PoseRayアップデート (yamyam, 2005/1/8 8:21)
yosi
居住地: 海が見えん山ばっかりの神奈川県じゃ〜
投稿数: 592
2005/11/07にPoseRay 3.8.18がアップされました。
http://mysite.verizon.net/sfg0000/
今回の変更点は以下のものです。
Simplified the basic material interface. All the properties are shown in a single location.
Completely rewrote the POV-Ray texture editor. New settings, easier to use and more powerful.
The material blending approach was removed and replaced by simple transparency. If you want fancy POV-Ray texture blending you can still use the improved custom POV-Ray material tab.
Added transparency as a set of POV-Ray presets.
PoseRay can now copy the basic material properties into the POV-Ray tab text.
Some POV-Ray material presets had errors.
Missing POV-Ray texture text will default PoseRay to export the basic material
PoseRay now strips any formatting from text pasted into the POV-Ray text box.
Simplified HDRI simulation tab. Less numeric entries and better defaults.
HDRI simulation lights can be rotated as they are extracted from the HDRI probe.
Render image cannot be overwritten by PoseRay anymore. If the filename is already used then _RevX will be automatically added to the name where X is the revision number. The revision number auto increments.
Cartoon mode moved to the materials tab. This mode can now be applied to a single material if desired.
Zoom from DAZ|Studio camera files has been improved but it is still experimental.
Exported POV-Ray material files require less memory allocated when using transparency mapping.
Less video memory allocated while previewing Poser / DAZ|Studio scenes.
Background skies from HDRI tab are now saved as TGA files by default to avoid JPEG artifacts on the images.
Map conversion defaults to TGA format by default to avoid JPEG artifacts.
DAZ|Studio scene import does not automatically recalculate the normals by default.
Background sky can now be rotated around the y axis.
Saving material files now leave the names unchanged.
http://mysite.verizon.net/sfg0000/
今回の変更点は以下のものです。
Simplified the basic material interface. All the properties are shown in a single location.
Completely rewrote the POV-Ray texture editor. New settings, easier to use and more powerful.
The material blending approach was removed and replaced by simple transparency. If you want fancy POV-Ray texture blending you can still use the improved custom POV-Ray material tab.
Added transparency as a set of POV-Ray presets.
PoseRay can now copy the basic material properties into the POV-Ray tab text.
Some POV-Ray material presets had errors.
Missing POV-Ray texture text will default PoseRay to export the basic material
PoseRay now strips any formatting from text pasted into the POV-Ray text box.
Simplified HDRI simulation tab. Less numeric entries and better defaults.
HDRI simulation lights can be rotated as they are extracted from the HDRI probe.
Render image cannot be overwritten by PoseRay anymore. If the filename is already used then _RevX will be automatically added to the name where X is the revision number. The revision number auto increments.
Cartoon mode moved to the materials tab. This mode can now be applied to a single material if desired.
Zoom from DAZ|Studio camera files has been improved but it is still experimental.
Exported POV-Ray material files require less memory allocated when using transparency mapping.
Less video memory allocated while previewing Poser / DAZ|Studio scenes.
Background skies from HDRI tab are now saved as TGA files by default to avoid JPEG artifacts on the images.
Map conversion defaults to TGA format by default to avoid JPEG artifacts.
DAZ|Studio scene import does not automatically recalculate the normals by default.
Background sky can now be rotated around the y axis.
Saving material files now leave the names unchanged.
投票数:6
平均点:6.67
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●Blender.org
BlenderFoundation
- Blenderのダウンロード
- 公式チュート等
- 公式マニュアル(和訳)
●ニュース(英文)
BlenderNation
●Blenderコミュニティ
blenderartists.org
●Blender Q&A
- Blender Stack Exchange
●テストビルド
Buildbot(自動生成)
●開発関連
公式開発サイト
Blender開発blog
Blender Wiki