PoseRay 3.8.14 アップ(CRITICAL FIX RELEASE )

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通常 PoseRay 3.8.14 アップ(CRITICAL FIX RELEASE )

msg# 1.1.1.1.1.1.1
depth:
6
前の投稿 - 次の投稿 | 親投稿 - 子投稿.1 | 投稿日時 2005/8/19 19:45
yosi  長老 居住地: 海が見えん山ばっかりの神奈川県じゃ〜  投稿数: 592
2005/8/18にPoseRay 3.8.14 がアップされました。
http://user.txcyber.com/%7Esgalls/index.htm
今回の更新はCRITICAL FIX RELEASE という見出しがついているように
重要ななバグの修正のようです。前のヴァージョンをお使いの方は更新のほど。
以下が今回の更新内容のリストです。

The window resizing routine was drawing and painting almost simultaneously with different parameters leading to random crashes using NVIDIA 77.72 drivers.

Fixed a bug where resizing the window was not updating the internal FOV value. This leaded to the zoom changing unexpectedly if the window was resized and another main tab was selected.

Polygon triangulation is now done by the OpenGL ® API tessellation functions if possible. This is a better triangulation with better aspect-ratios. It also subdivides better.

Preview reflection fixed

PoseRay checks the version of OpenGL and GLU at the start.

Lights sub-tab was redone to avoid some redrawing issues.

Part of the display list was being erased using the wrong index

All display lists are now checked to exist before being filled

Preview is using glfinish instead of glflush to force redraw

Fixed memory leaks left by not deallocating memory properly

Added OpenGL ® API errors to the warnings

Material settings can be saved from the material editor.

Poser and MTL material import has been consolidated into a single button for simplicity.

Fixed some missing material properties loaded from MTL files created by PoseRay

In the DAZ|Studio import dialog if the camera or lights entries are empty PoseRay will ignore them

Hourglass cursor is now present when saving POV files.

Group boxes were drawn with the wrongly scaled normals

Minimum resolution is now 1024x768. Too cramped with the old size.


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