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前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/3/6 10:13
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
特定の条件下で処理がフリーズしたように遅延する件は最新版の更新で改善されていることを確認しました。

ハードウェアが古いから無理だと回答していた奴いたけど・・・
ちゃんと調べて回答してないって事まるわかりだな・・・。

まぁ、こっちはちゃんと動けばいいけど・・・
いい加減な回答でバグレポートを閉じるのだけは勘弁して欲しいな。
投票数:2 平均点:0.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/3/10 8:42
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: f03df4f0241328c1d65e6910a5374935a6f2f78d
* Fix crash when changing and using between layer and other brushes in dyntopo
 Layer brush would not invalidate the layer_disp arrays in dyntopo mode,
 checking only for the existence of the array. This means that if a tool
 resized the node due to topology changes, the layer brush code could
 index (and write!) out of bounds in the array. Solution is to invalidate
 the layer data prior to each stroke in dyntopo.

SHA-1: 20f7a34abe871a6c3e4b168c6831bbaef55ce64f
* Fix hard crash when using persistent base on layer brush on multires and dyntopo.

SHA-1: 7a9838b5d38c0f7a7f97f59c29c4004d6924bbfd
* Fix action-editor crash transforming gpencil and masks
 There were 3 bugs with both data types
 - using freed memory while sorting.
 - sorting failed in some situations.
 - scaling allowed multiple items to be on the same frame.
 Replace this with a simple sort + de-duplicate, taking selection into account.

SHA-1: 6ddd54f5a5cad17d7d5e8b7b48a4616d71267aaa
* Fix T38990: Crash in mask shape re-key

投票数:1 平均点:0.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/3/12 8:14
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: 500088d9e34439a936d8060e4b0026508d046879
* Fix T39078: crash increasing hair emission number

SHA-1: 41dde55325cd2c0fe876637e2f2b6e599d4e201e
* Fix T39081: Crash duplicating objects

気になったもの:
SHA-1: 658b4c0d56dffbcf1476c2a2a019fa0ecfb79376
* New Corner Pin node: uses explicit corner values for a plane warp transformation.
 This was suggested by Christopher Barrett (terrachild). Corner pin is a common feature in compositing.
 The corners for the plane warping can be defined by using vector node inputs to allow using perspective plane transformations without
 having to go via the MovieClip editor tracking data.
 Uses the same math as the PlaneTrack node, but without the link to MovieClip and Object. {F78199}
 The code for PlaneTrack operations has been restructured a bit to share it with the CornerPin node.
 * PlaneDistortCommonOperation.h/.cpp:
  Shared generic code for warping images based on 4 plane corners and a perspective matrix generated from these.
  Contains operation base classes for both the WarpImage and Mask operations.
 * PlaneTrackOperation.h/.cpp:
  Current plane track node operations, based on the common code above. These add pointers to MovieClip and Object
  which define the track data from wich to read the corners.
 * PlaneCornerPinOperation.h/.cpp:
  New corner pin variant, using explicit input sockets for the plane corners.
  One downside of the current compositor design is that there is no concept of invariables (constants) that don't vary over the image space.
  This has already been an issue for Blur nodes (size input is usually constant except when "variable size" is enabled) and a few others.
  For the corner pin node it is necessary that the corner input sockets are also invariant. They have to be evaluated for each tile now,
  otherwise the data is not available. This in turn makes it necessary to make the operation "complex" and request full input buffers,
  which adds unnecessary overhead.
投票数:3 平均点:6.67
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/3/13 7:30
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: de86b7097fecf2a8b71d93a5edf20a38f4b4587c
* Fix T39104: 2 clothes on a collision object cause crash
 This was caused by static variables used in plNearestPoints().
 For now solved by making the solvers allocated in the stack,
 seems no noticeable affect on the simulation speed so far.

メーリングリストでRC2の呼び掛けがあったようなので、しばらくしたら来るかな?
RC(Release Candidate):
リリース候補版の事。正式リリース前のテスト版。
投票数:2 平均点:0.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/3/14 8:31
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: 01412650733547bd56b8fafced09b0e0a43ae728
* Fix T39152: Blender crash when duplicate mesh with hooks and laplacian deform.
 We can't simply dupalloc cache_system (LaplacianSystem), it has quite a few allocated data we'd need to dupalloc as well,
 not to mention (nl) context... Much safer to just set it to NULL in new copy imho!
 This commit is to be backported to 2.70 release!


投票数:2 平均点:0.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/3/15 10:45
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
特に取り上げるようなものも無かったのだが・・・気紛れでチョイス・・・。

気になったもの:
SHA-1: 0dd52d1b2671c2f91d16e7faa8a3b1ae5bd46f34
* UI Tweak: Add a convenience button for switching to Bone Constraints Tab
 To reduce user confusion, we were already presenting users with an error message
 when they tried to edit constraints for bones from the Object Constraints tab.
 This commit just makes things more convenient by adding a button which takes
 users to the right tab when clicked.

SHA-1: ade6646755224ce9178d280738727c1a968b28b6
* Fix T39180: Particle with fluid physics unstable.
 Fluid particles use the particle system's bvhtree structure, which is a
 runtime BVH tree. This was not reset properly on copying objects/psys,
 which lead to concurrent access in threaded depsgraph updates and memory
 corruption.


投票数:2 平均点:0.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/3/19 10:16
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
特に重要なものはないですが・・・これでも。

SHA-1: 74d98115ca8ef4f9b32d0fe32903a3d30771f4dc
* Cleanup: factorize RNA accessor code of modifiers (saves over 160 lines of dummy code!)

SHA-1: 60cab477359a854fc2c7ac6a09e213cc7d40048b
* Correction to particle system commit: wrong struct name was used
投票数:3 平均点:6.67
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/3/22 12:01
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: 1781928f9d720fa1dc4811afb69935b35aa89878
* Fix T39305: Matcap Crash when using Material Nodes in Blender Internal
 This is a regression in d34d745, texture painting didn't set is_paint
 if draw type < DT_SOLID which is weird.

SHA-1: efb48fcbbb226e9a2d686a1d952cdedad7cdf941
* Fix for crash happening on blender exit after the bake
 The issue is caused by 1a79abdad, and annoyingly it's a regression
 since 2.69, so if we do 'a', this commit should be ported there.

SHA-1: 9d4b54b44fccabffeebd45c86f8e344e67327ad3
* Fix T39271: Crash in MCE with "p" shortcut without clip
 Weird nobody noticed this before, issue exists in 2.69 as well..

気になったもの:
SHA-1: 3411146984316c97f56543333a46f47aeb7f9d35
* Update Eigen to version 3.2.1
 Main purpose of this is to have SparseLU solver which
 we can use now as a replacement to opennl library.

投票数:3 平均点:6.67
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/3/24 11:05
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
修正版に関する情報は管理人さんの投稿にあるとおり・・。

Crash関係:
SHA-1: 58c22d8fe8d0399ecb137f0984b6fdb45fd57601
* Fix T39351: Blender crashes when enabling Mesh Analysis.
 This code was using a //const// char array for fallback colors and then
 writing to it (hidden to the compiler by explicit casting). Bad!

投票数:3 平均点:3.33
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/3/25 10:34
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: 07578bed4dec4a63e904fe3f20ca2107a76021fe
* Fix T39383: Blender crash when renaming bone in outliner (weight paint mode).
 Outliner rename callback is supposed to activate affected element before actually renaming,
 but for bones this was not working because the function used to activate the object explicitely
 ignored ID_OB case! Added a bool flag to allow handing this case without (possibly) breaking
 the other usecases.

SHA-1: f48828b64e480b6f16c21f660d3d6212648d56d7
* Fix T39318: Blender 2.70 crash when I link an asset
 Issue is a regression since threaded objetc update and caused
 by the fact that some objects might share the same proxy object.
 It's all fine but object_handle_update() will call update for
 a proxy object which screws up threaded update.
 The thing is, proxy object is marked as depending on a scene
 object and such a call makes it so the children objetc is
 being updated.
 This is really bad and depsgraph is to take all responsibility
 on updating the proxy objects.
 So for now used a simple solution (which is safe to backport
 to 'a') which is skipping proxy update if the scene update is
 threaded and based on the DAG traversal.
 There are some still areas which calls object update directly
 and for that cases proxy object is still being updated from
 object_handle_update().

SHA-1: b69809c820ffde1627ca85915657e8c23f2cb7ca
* Fix T39331: Dissolve vertex crash

投票数:5 平均点:4.00

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