最新版の修正情報で気になったもの

  • このフォーラムに新しいトピックを立てることはできません
  • このフォーラムではゲスト投稿が禁止されています

投稿ツリー



前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/2/5 9:01
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
メモリ関係:
SHA-1: 88843caaa3dd95e887f43f4c66ff7e47c6d31d66
* BGE: Fixing memory corruption/double free when duplicating (e.g., addObject) LibLoaded lights.

Crash関係:
SHA-1: 28e6d05e0952bf96eec0320231178c883e0b8079
* Fix cycles crash with float image textures on CPU without AVX support.
 The AVX kernel functions for reading image textures could be get used from non-AVX
 kernels. These are C++ class methods and need to be marked for inlining, all other
 functions are static so they don't leak into other kernels.

SHA-1: 5589016e2446ee80028628cdde034eaeafcd7add
* Fix T38440: Segmentation fault in Movie Clip Editor
 Issue was caused by NULL-pointer de-reference when post-processing
 the frame without putting the frame to movie cache.

投票数:2 平均点:10.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/2/7 9:44
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: 0f8ad228c38a26f467c3ea5f2932f04247986f9f
* Fix T38526: crash using blackbody node on background with multiple importance sampling.

SHA-1: e2541f87bcef84481aabf19e15664cfdac452cf7
* Fix T38516: crash when using color picker from redo panel.

SHA-1: 1ab86e3f1fa8a32c2e6fa778fe926eb9979fb3e8
* Fix T36769: fluid sim modifier can crash blender
 Crash only happened when the number of openmp threads were greater than the resolution.

気になったもの:
SHA-1: 7692bf02e056f0a0d88e331461d6a9c815c43ec5
* UI: Fix Cloth panel after 28936a415076, was too large and looked bad.
 * Move Sewing Springs to a dedicated panel, the "Cloth" panel is too crowded already, and the sewing springs feature is nicely isolated.

SHA-1: 28936a415076dbded4ec55cf94c49e8d0abe4035
* Patch T31269: Add sewing seams to cloth simulation
 Description:
 --------------------------
 Use loose edges marked as seams as sewing springs.

 Usage:
 -------------------------
 All this patch does is set the rest length to 0 and the stiffness to 1 for springs for loose edges marked as seams so that during
 the cloth simulation they will be brought together.

 Example Video:
 -------------------------
 http://www.youtube.com/watch?v=-Y_bC0gjoM0

 Original Patch by thesleepless (+ git patch by codemanx)

SHA-1: 06b6cd83459713ef5c00f705f6cdf1481ed24179
* PyAPI: mathutils.Vector.cross now works for 2d vectors (returns a float)
 also fixed crash when running on large vectors (raises exception now)
投票数:5 平均点:8.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/2/8 10:21
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: e2e9c519009fae68eda6c31122e5b7f833476112
* Fix T38370: Ubuntu 14.04 opencolorio segfaults blender on parsing colormanagement/config.ocio
 Ubuntu hack: add a --libyaml-cpp-ver parameter, to try to force installing a given version of this lib...
 (only for DEB-like distro, I dare hope Trusty (!) is the only affected distro.
 Not happy at all to have such things here, this is actually an Ubuntu bug, but will have to live with it I guess.

SHA-1: 52bae9691b08d24c63e5fa43af644bc5654afb11
* Fix T38521: skin modifier crash with zero radius vertices.

SHA-1: 1f5029b18487b411bfe59f6e4359358642dc23a3
* Fix T38503: crash in non-threadsafe VBO free code during render.

投票数:1 平均点:10.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/2/10 9:45
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: 6952bf2728c11be9e3f3910c4ca3c752561cdd08
* T38482: Fixed the Crashing. If the same UV Layer is referenced multiple times, then the last imported data set for this UV Layer wins.
投票数:1 平均点:0.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/2/12 8:35
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: e91ddf02a8cda6182db095abfc0f0752058712e7
* Fix T38547: crash in skeleton sketching.

SHA-1: bd44dcb63229a86e649d60561fb80f7ad6c3fd09
* Better fix for T38501: blender crashes right after adding image texture to material in cycles
 Buggy MSVC 2008 in 32-bit mode ignores stack align attribute for float3.
 Now it uses reference to __m128, which is always aligned.

SHA-1: c0a13322cdea417885ce9f88d0b42ff0ef62483c
* Fix T38553: Crash load new level; array modifier using curve length
 Since threaded object update we've disabled in-place
 curve evaluation (in cases when applying curve modifier
 with target curve non-evaluated yet).
 This requires game engine to take care of DAG and object
 evaluation (currently it's designed to export only objects
 it able to render).
 This workaround will make sure that curve_cache for curves
 is up-to-date.

SHA-1: 7096529704989286f30d645fae54e40c8335ec5e
* Fix T38501: blender crashes right after adding image texture to material
in cycles
 Also fix very similar problem in half-float SSE conversion.

投票数:6 平均点:10.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/2/13 8:09
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: f462e8a9c826a308a454f13bb867083e866b9877
* Fix T38332, Fix T38607: cycles render crash with motion blur.
 It wasn't working together well with the python thread state changes after the
 depsgraph multithreading.

気になったもの:
SHA-1: 054094f5827f3b6c0c1a6316c2e624f197244ec8
* Freestyle: Fix for chaining operators not concatenating edges with Freestyle edge marks and at material boundaries.
Problem report by Postoman on the BlenderArtists.org Freestyle thread, thanks a lot!

投票数:4 平均点:10.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/2/14 10:50
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
気になったもの:
SHA-1: d95b378c4dbf8caea5de382a38cedbff6a006ed3
* Blender Internal: Fix regression that sometimes shadows are not rendered, caused by rBec4ed2e3df507245aceb7341b4fdf2f5ed935067.
 Easy mistake in code cleanup. :)

少し検索してみたが何時のデイリービルドがこの問題を含んでいるのか分からなかったので
最近デイリービルドを取得した人は最新のデイリービルドにした方が賢明かもしれない。


投票数:3 平均点:6.67
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/2/18 11:01
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: 16c75cf594a92b232e46f922d644ac0a70088bad
* Fix T38654: Using a non-camera object for the SetCamera Scene Actuator causes a segfault.
 Non-camera objects are not supported as cameras, and trying to use them
 just causes memory errors (some bad typecasts are involved). When converting
 a Scene Actuator, only use the object as a camera if it is actually a camera.
 Also, the logic brick UI now filters for camera objects, which should help
 avoid confusion.

SHA-1: 1a4b718582efdfc39e81e86577d5d25a6bed9e98
* Fix crash on file load with linked groups and curve bevel.
 This isn't a proper fix, curve_cache should not be NULL, but it makes it
 possible to open the file at least.

SHA-1: e7ce4f22fb57d732750d756bf57d6ebcd307db85
* Fix T38647: "Make Duplicates Real" crashes in Solid mode
 This operator created new object and didn't tag them for update,
 which made it so their data isn't ready at the time of drawing.

SHA-1: 280f9d3b398a073d7a2d64c89d5b6b69939f2f30
* Fix T38650: Crash from enum item functions returning NULL instead of a single terminator item.
 Ideally no enum item function should return NULL, but since this is very
 common and an intuitive mistake, better handle that case gracefully in
 the RNA access function.

SHA-1: 1776cb92441b180c733ce13bbfcb1058bb46e6ae
* Fix T38670: Mask transform without a movieclip crashes
 Disable transform and mask display when there's no active clip.
 It's not a matter of returning fallback dimensions if there's no
 slip, it's also matter of making it so stabilization and distortion
 routines are aware of clip == NULL which is really crappy.
 Also almost all the operators are disabled in clip editor without
 active clip already anyway.
 Also tweaked header UI a bit to not display mask stuff when there's
 no active clip,

SHA-1: 4134bdc75c8f7fe354d850e84503546d743e9382
* Fix for rare crash in recent mask option to check overlaps

投票数:4 平均点:7.50
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/2/19 9:29
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: 2175302d3bd0dba65870560513c0ef22d875a937
* Possible fix for T38644: H.264 with PNG RGBA encoding crashes

OSX関係の修正が多く見られたのでMacを使用している方はデイリービルド版を取得する方がいいかも知れない。
投票数:2 平均点:0.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/2/21 10:53
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: 4823bd14542ce1d4251a35bc055cb1a8e947d085
* Fix crash when deleting strip used as mask in another strip modifier

SHA-1: e7f3424dca094f6615fe1eb7d57ce2084762c462
* Fix T38723: Crash on loading with NULL sequence stripdata

気になったもの:
SHA-1: 10f4c6278390958703731eacfd5f724a34905d51
* Editmesh: add convex hull to vertex menu

投票数:4 平均点:10.00

  条件検索へ


ログイン

ユーザ名:

パスワード:



パスワード紛失

クイックリンク

2021/07/01版
●Blender.org
BlenderFoundation
- Blenderのダウンロード
- 公式チュート等
- 公式マニュアル(和訳)

●ニュース(英文)
BlenderNation

●Blenderコミュニティ
blenderartists.org

●Blender Q&A
- Blender Stack Exchange

●テストビルド
Buildbot(自動生成)


●開発関連
公式開発サイト
Blender開発blog
Blender Wiki