最新版の修正情報で気になったもの
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Re: 最新版の修正情報で気になったもの
(完全無欠猫, 2014/5/8 13:00)
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Re: 最新版の修正情報で気になったもの
(完全無欠猫, 2014/5/9 10:26)
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Re: 最新版の修正情報で気になったもの
(yamyam, 2014/5/9 12:20)
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Re: 最新版の修正情報で気になったもの
(完全無欠猫, 2014/5/10 10:42)
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Re: 最新版の修正情報で気になったもの
(完全無欠猫, 2014/5/12 8:53)
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Re: 最新版の修正情報で気になったもの
(完全無欠猫, 2014/5/13 8:07)
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Re: 最新版の修正情報で気になったもの
(完全無欠猫, 2014/5/14 8:38)
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Re: 最新版の修正情報で気になったもの
(完全無欠猫, 2014/5/15 8:57)
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Re: 最新版の修正情報で気になったもの
(完全無欠猫, 2014/5/16 11:28)
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Re: 最新版の修正情報で気になったもの
(完全無欠猫, 2014/5/17 9:53)
Re: 最新版の修正情報で気になったもの
msg# 1.110.1.1
完全無欠猫
居住地: 兵庫
投稿数: 750
引用:下記スレに書きましたが、この問題が解決されているので基本的には問題ないと思っています。
Re: ファイルを保存して再度開くとfreestyleが使えなくなる症状にて
個人的な心配事として:
Blenderの開発者のcampbellbarton氏がmsvc2008はオフィシャルリリースではもう使用しないと発言されているので個人的には悲しい。
引用:(msvc2008がサポート外になるのも近いということらしいですし・・CMake版ではドロップしましたしね・・)
長々とスレ汚しをさせて頂いていますが、そろそろ終わりになりそうです・・。
個人でmsvc2013を購入できる余力は御座いません・・・。
とは言え、SCONS+msvc2008がドロップするまでは・・・スレ汚しさせて頂きたく思います。
また検証しないといけないですね。
Re: ファイルを保存して再度開くとfreestyleが使えなくなる症状にて
個人的な心配事として:
Blenderの開発者のcampbellbarton氏がmsvc2008はオフィシャルリリースではもう使用しないと発言されているので個人的には悲しい。
引用:
We won't be using MSVC2008 for the official release.
長々とスレ汚しをさせて頂いていますが、そろそろ終わりになりそうです・・。
個人でmsvc2013を購入できる余力は御座いません・・・。
とは言え、SCONS+msvc2008がドロップするまでは・・・スレ汚しさせて頂きたく思います。
投票数:5
平均点:4.00
Re: 最新版の修正情報で気になったもの
msg# 1.113
完全無欠猫
居住地: 兵庫
投稿数: 750
Crash関係:
SHA-1: 19bddbfc54110b55ead9b538d9958842cca6d98e
* Fix T40079: cycles crash with objects that have hair motion blur, but no triangle motion.
SHA-1: 64341540148f63fe324d3413196c32092c464fbc
* Workaround T40046: Undo/redo crashes properties editor
Clear the path for now on undo
気になったもの:
SHA-1: ba88824f3228123dc58c033561719c694d0b45f7
* Remove unused scons config files
対象はFreebsd8/9,LinuxCross
SHA-1: ee5284faf6db96bb5029f6d2ab0b62336ef84e53
* BGE: Dynamically-allocated action layers
This patch removes the limitations on the number of action layers in the BGE.
BL_ActionManager currently uses a fixed array to keep track of the action layers. This patch replaces the fixed array with a map which allows for dynamic allocation of action layers. Layers (map items) are automatically removed on BL_ActionManager's update function. The maximum number of layers is roughly the value of a short. Backwards functionality is maintained and there are no changes to the Python API.
SHA-1: 19bddbfc54110b55ead9b538d9958842cca6d98e
* Fix T40079: cycles crash with objects that have hair motion blur, but no triangle motion.
SHA-1: 64341540148f63fe324d3413196c32092c464fbc
* Workaround T40046: Undo/redo crashes properties editor
Clear the path for now on undo
気になったもの:
SHA-1: ba88824f3228123dc58c033561719c694d0b45f7
* Remove unused scons config files
対象はFreebsd8/9,LinuxCross
SHA-1: ee5284faf6db96bb5029f6d2ab0b62336ef84e53
* BGE: Dynamically-allocated action layers
This patch removes the limitations on the number of action layers in the BGE.
BL_ActionManager currently uses a fixed array to keep track of the action layers. This patch replaces the fixed array with a map which allows for dynamic allocation of action layers. Layers (map items) are automatically removed on BL_ActionManager's update function. The maximum number of layers is roughly the value of a short. Backwards functionality is maintained and there are no changes to the Python API.
投票数:3
平均点:3.33
Re: 最新版の修正情報で気になったもの
msg# 1.110.1.1.1
yamyam
居住地: そうや、うちはおおさかやー
投稿数: 4405
ありがとうございます。
動画ファイル出力も日本語混じったパスはダメだったような気がしますので、あるとしたらその辺ぐらいですね。
引用:XP ならあとは MinGW にするか、いっそのこと Linux にするかになっちゃいますね…。
あと私はこのスレッドに関して何も気にしていませんので、その辺はお気になさらずどうぞ。
動画ファイル出力も日本語混じったパスはダメだったような気がしますので、あるとしたらその辺ぐらいですね。
引用:
We won't be using MSVC2008 for the official release.
あと私はこのスレッドに関して何も気にしていませんので、その辺はお気になさらずどうぞ。
投票数:3
平均点:3.33
Re: 最新版の修正情報で気になったもの
msg# 1.114
完全無欠猫
居住地: 兵庫
投稿数: 750
今回もCrash要因の修正が多かったので、もし気になることがある人は最新のデイリービルドを試してみるといいかも知れません。
Crash関係:
SHA-1: d5588fd658dc0c776a33e55ccbfaed1a3974b396
* Fix T40113: Skinned meshes with non-animated shape keys crashes the BGE.
SHA-1: f622691691547bb364fe6a560124583030d55c11
* Fix access violation when painting with tiled textured brushes + airbrush + small brush size.
Fast textured strokes meant that sometimes the update width (calculated
from stroke distance) would be greater than the new ibuf width. This
meant out of bounds access for the new ibuf.
It's totally strange that I couldn't reproduce this issue on older
versions since the logic here has not really changed much between
versions.
SHA-1: c80e9866c8615c1742bc74506f8c8fe574552777
* Revert "Fix wrong job type used in cycles bake operator, could cause crashes."
This reverts commit 97823f604796fb008fef03653974473ece75d18e.
I was to push a fix based on Brecht's solution (this commit) when he did the same.
This fix is correct, but it misses replacing WM_JOB_TYPE_OBJECT_BAKE
with WM_JOB_OBJECT_BAKE_TEXTURE in the rest of the file, which may lead
to problems when calling the operator in a quickly sucession -
WM_jobs_test also tests for the same type of JOB.
I created WM_JOB_TYPE_OBJECT_BAKE elsewhere, may as well use it. Unless we revert 20c90ea and f194da3.
I'm fine with either way, just trying to get master to work again ;)
SHA-1: f194da34555161f5ac026c54a86861f59a0f8797
* Bake API: reports were used after being freed leading to random crashes (fix T40077)
SHA-1: 97823f604796fb008fef03653974473ece75d18e
* Fix wrong job type used in cycles bake operator, could cause crashes.
Ref T40077.
SHA-1: 31849cafc26ad3e90ba308a14df5bd6ca66a4cbb
* Fix for random crashes when grabbing (rmb-drag) NLA strips
Although these crashes were quite sporadic, they seemed to happen most when
rmb-dragging strips randomly in quick succession. The most likely cause seems
to be a null check I accidentally took out during one of my commits yesterday.
SHA-1: 1064b74196dc50bc4924e9196fdf5a872f74f6cc
* Fix for an occasional crash in Freestyle stroke rendering.
Materials were freed before releasing meshes that may have references to the materials.
気になったもの:
SHA-1: 40520d549d50bb227b06d46b35c91887171d2767
* Freestyle: Stroke rendering optimization.
Previously mesh objects were created for individual visible stroke segments (recalling that
a stroke may consist of alternate visible and invisible segments). This could result in an
excessive memory consumption in stroke rendering when strokes are composed of many
short visible segments (for instance by means of dashed lines and/or blueprint geometry modifiers).
Now mesh objects represent individual strokes instead of stroke segments, which tends to
reduce the number of generated mesh objects by an order of magnitude.
Crash関係:
SHA-1: d5588fd658dc0c776a33e55ccbfaed1a3974b396
* Fix T40113: Skinned meshes with non-animated shape keys crashes the BGE.
SHA-1: f622691691547bb364fe6a560124583030d55c11
* Fix access violation when painting with tiled textured brushes + airbrush + small brush size.
Fast textured strokes meant that sometimes the update width (calculated
from stroke distance) would be greater than the new ibuf width. This
meant out of bounds access for the new ibuf.
It's totally strange that I couldn't reproduce this issue on older
versions since the logic here has not really changed much between
versions.
SHA-1: c80e9866c8615c1742bc74506f8c8fe574552777
* Revert "Fix wrong job type used in cycles bake operator, could cause crashes."
This reverts commit 97823f604796fb008fef03653974473ece75d18e.
I was to push a fix based on Brecht's solution (this commit) when he did the same.
This fix is correct, but it misses replacing WM_JOB_TYPE_OBJECT_BAKE
with WM_JOB_OBJECT_BAKE_TEXTURE in the rest of the file, which may lead
to problems when calling the operator in a quickly sucession -
WM_jobs_test also tests for the same type of JOB.
I created WM_JOB_TYPE_OBJECT_BAKE elsewhere, may as well use it. Unless we revert 20c90ea and f194da3.
I'm fine with either way, just trying to get master to work again ;)
SHA-1: f194da34555161f5ac026c54a86861f59a0f8797
* Bake API: reports were used after being freed leading to random crashes (fix T40077)
SHA-1: 97823f604796fb008fef03653974473ece75d18e
* Fix wrong job type used in cycles bake operator, could cause crashes.
Ref T40077.
SHA-1: 31849cafc26ad3e90ba308a14df5bd6ca66a4cbb
* Fix for random crashes when grabbing (rmb-drag) NLA strips
Although these crashes were quite sporadic, they seemed to happen most when
rmb-dragging strips randomly in quick succession. The most likely cause seems
to be a null check I accidentally took out during one of my commits yesterday.
SHA-1: 1064b74196dc50bc4924e9196fdf5a872f74f6cc
* Fix for an occasional crash in Freestyle stroke rendering.
Materials were freed before releasing meshes that may have references to the materials.
気になったもの:
SHA-1: 40520d549d50bb227b06d46b35c91887171d2767
* Freestyle: Stroke rendering optimization.
Previously mesh objects were created for individual visible stroke segments (recalling that
a stroke may consist of alternate visible and invisible segments). This could result in an
excessive memory consumption in stroke rendering when strokes are composed of many
short visible segments (for instance by means of dashed lines and/or blueprint geometry modifiers).
Now mesh objects represent individual strokes instead of stroke segments, which tends to
reduce the number of generated mesh objects by an order of magnitude.
投票数:3
平均点:10.00
Re: 最新版の修正情報で気になったもの
msg# 1.115
完全無欠猫
居住地: 兵庫
投稿数: 750
Crash関係:
SHA-1: 8904eaf5047780eaf97eb7dc3acebb1b65f258bd
* Fix T40107: painting on a psd image crashes blender + style cleanup in file
The issue was that we can't assume we support the colorspace from the file. The reported file had an invalid colorspace in fact, which was leading to the segfault in Blender.
Python3.4に対応したNumpyが部分的にライブラリに見られますが・・・
はてさて、win32用に用意されるのか・・・疑問が・・・。
SHA-1: 8904eaf5047780eaf97eb7dc3acebb1b65f258bd
* Fix T40107: painting on a psd image crashes blender + style cleanup in file
The issue was that we can't assume we support the colorspace from the file. The reported file had an invalid colorspace in fact, which was leading to the segfault in Blender.
Python3.4に対応したNumpyが部分的にライブラリに見られますが・・・
はてさて、win32用に用意されるのか・・・疑問が・・・。
投票数:5
平均点:6.00
Re: 最新版の修正情報で気になったもの
msg# 1.116
完全無欠猫
居住地: 兵庫
投稿数: 750
Crash関係:
SHA-1: a7918ea40e4972b19e1f8441a249e93e969a7736
* Fix for typeinfo NULL pointer crash when initializing unknown node types.
Noticed by @bdancer on IRC. Happens e.g. when loading a file with
pynodes which haven't been registered yet.
SHA-1: 3d7d930e31992364caf586d89d4256af1b479dbb
* Fix for crash when doing "make local object+data" on an empty.
This commit added object data loop, without checking ob->data for NULL:
rB6e5e3b73f37f952420d87a3d8acd07a7f68dd5a3
SHA-1: e2672a433b744e53b52763523929c50364c10828
* Fix crash removing objects rigid body constraints
memory leak関係:
SHA-1: 355709432e4a6d2c1888025d46672f5bd16ab815
* Fix T40115: Smoke simulator memory leak with high poly mesh emitter.
Own error, all kudos go to scorpion81 (Martin Felke) for the nvestigation & patch!
SHA-1: a7918ea40e4972b19e1f8441a249e93e969a7736
* Fix for typeinfo NULL pointer crash when initializing unknown node types.
Noticed by @bdancer on IRC. Happens e.g. when loading a file with
pynodes which haven't been registered yet.
SHA-1: 3d7d930e31992364caf586d89d4256af1b479dbb
* Fix for crash when doing "make local object+data" on an empty.
This commit added object data loop, without checking ob->data for NULL:
rB6e5e3b73f37f952420d87a3d8acd07a7f68dd5a3
SHA-1: e2672a433b744e53b52763523929c50364c10828
* Fix crash removing objects rigid body constraints
memory leak関係:
SHA-1: 355709432e4a6d2c1888025d46672f5bd16ab815
* Fix T40115: Smoke simulator memory leak with high poly mesh emitter.
Own error, all kudos go to scorpion81 (Martin Felke) for the nvestigation & patch!
投票数:4
平均点:0.00
Re: 最新版の修正情報で気になったもの
msg# 1.117
完全無欠猫
居住地: 兵庫
投稿数: 750
少なくともmsvc2008/2013向けのNumpy1.8.1(python3.4用)ライブラリは提供されたようだ・・。
ビルドconfigではデフォルトでNumpyインストールがFalseのままなので・・・必要なら切替えないとだめです。
Crash関係:
SHA-1: 23b682d5948e98264340e6dc81237b81d299b5b0
* Fix T40172: LibFree() crashes with shared materials (e.g., from multiple LibNew() calls)
SHA-1: 43f3e79ceeb92c5373b22fb64fdf2ed9c781d5cd
* Fix T40111: replaceMesh() crashes BGE when used on a parented object
The replace mesh code was still calling release() on the parent object when it
no longer needed to (due to earlier commits).
Memory Leak関係:
SHA-1: 1d1560eec45b18d964155277384e1532e22677d1
* BGE: Fixing some NavMesh memory leaks.
ビルドconfigではデフォルトでNumpyインストールがFalseのままなので・・・必要なら切替えないとだめです。
Crash関係:
SHA-1: 23b682d5948e98264340e6dc81237b81d299b5b0
* Fix T40172: LibFree() crashes with shared materials (e.g., from multiple LibNew() calls)
SHA-1: 43f3e79ceeb92c5373b22fb64fdf2ed9c781d5cd
* Fix T40111: replaceMesh() crashes BGE when used on a parented object
The replace mesh code was still calling release() on the parent object when it
no longer needed to (due to earlier commits).
Memory Leak関係:
SHA-1: 1d1560eec45b18d964155277384e1532e22677d1
* BGE: Fixing some NavMesh memory leaks.
投票数:5
平均点:2.00
Re: 最新版の修正情報で気になったもの
msg# 1.118
完全無欠猫
居住地: 兵庫
投稿数: 750
FCurve関係の更新が目に付いたので気になる方はデイリービルド版を・・・。
Crash関係:
SHA-1: 064ef3f00f286a5bb4b17c83cc8246c0ef0b123d
* Fix T40182: Crash when using KX_GameObject.rayCast/rayCastTo().
Missed another parent->release().
気になったもの:
SHA-1: 2ac9e8587b166884076f82f7eb54a23fd59d3111
* Dirty fix for memory corruption in the rigid body API.
Problem happens when removing a rigid body reference in a constraint,
and then jumping to the start frame right away. This will cause a full
rebuild of the rigid body world. However, the btRigidBodys are removed
before the constraints, and this leaves dangling pointers in the
btTypedConstraints, which causes corruption when deleting those
constraints later.
Fix for now is to explicitly delete constraints in advance when
rebuilding, while they still have valid btRigidBody pointers.
Ultimately the whole memory management and ownership of Bullet data
needs redesign. This is already happening in the particles_refactor
branch and could be ported to master separately:
(ソースファイルへのLinkが記載されているが、意図的に削除した)
Crash関係:
SHA-1: 064ef3f00f286a5bb4b17c83cc8246c0ef0b123d
* Fix T40182: Crash when using KX_GameObject.rayCast/rayCastTo().
Missed another parent->release().
気になったもの:
SHA-1: 2ac9e8587b166884076f82f7eb54a23fd59d3111
* Dirty fix for memory corruption in the rigid body API.
Problem happens when removing a rigid body reference in a constraint,
and then jumping to the start frame right away. This will cause a full
rebuild of the rigid body world. However, the btRigidBodys are removed
before the constraints, and this leaves dangling pointers in the
btTypedConstraints, which causes corruption when deleting those
constraints later.
Fix for now is to explicitly delete constraints in advance when
rebuilding, while they still have valid btRigidBody pointers.
Ultimately the whole memory management and ownership of Bullet data
needs redesign. This is already happening in the particles_refactor
branch and could be ported to master separately:
(ソースファイルへのLinkが記載されているが、意図的に削除した)
投票数:3
平均点:3.33
Re: 最新版の修正情報で気になったもの
msg# 1.119
完全無欠猫
居住地: 兵庫
投稿数: 750
Crash関係:
SHA-1: 5a4f20d51717353d74c0091d98e7264b8fc5c730
* Fix rare crash introduced by recent own commit
気になったもの:
SHA-1: 3889483b1fa23911e58cff4d7d195d16e83760b0
* Fix T40053: Cloth simulation, rest shape key does not function
It was a regression since 5d49eff. Not really sure about proper solution
here, so used a bit workaround-ish way for now.
Hopefully new cloth will be landed after this GSoC anyway.
SHA-1: 2eeab8f1912e2214044b9aacb11acbb54d07de7b
* Windows: Remove support for MSVC 2012 (VC11).
The officially supported compiled is now MSVC 2013, and MSVC 2008 will be faded out slowly over the coming weeks.
msvc2012が消えてmsvc2008も、もうすぐ消えると・・・・。
そしてこのスレッドの更新も終わる・・・。
SHA-1: 5a4f20d51717353d74c0091d98e7264b8fc5c730
* Fix rare crash introduced by recent own commit
気になったもの:
SHA-1: 3889483b1fa23911e58cff4d7d195d16e83760b0
* Fix T40053: Cloth simulation, rest shape key does not function
It was a regression since 5d49eff. Not really sure about proper solution
here, so used a bit workaround-ish way for now.
Hopefully new cloth will be landed after this GSoC anyway.
SHA-1: 2eeab8f1912e2214044b9aacb11acbb54d07de7b
* Windows: Remove support for MSVC 2012 (VC11).
The officially supported compiled is now MSVC 2013, and MSVC 2008 will be faded out slowly over the coming weeks.
msvc2012が消えてmsvc2008も、もうすぐ消えると・・・・。
そしてこのスレッドの更新も終わる・・・。
投票数:3
平均点:3.33
Re: 最新版の修正情報で気になったもの
msg# 1.120
完全無欠猫
居住地: 兵庫
投稿数: 750
Crash関係:
SHA-1: 1923a8f23a174c343601771ab5136f2a7d38fc47
* Fix T40223: Setting bevel_factor_mapping_start/end crashes
SHA-1: 1923a8f23a174c343601771ab5136f2a7d38fc47
* Fix T40223: Setting bevel_factor_mapping_start/end crashes
投票数:5
平均点:4.00
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●Blender.org
BlenderFoundation
- Blenderのダウンロード
- 公式チュート等
- 公式マニュアル(和訳)
●ニュース(英文)
BlenderNation
●Blenderコミュニティ
blenderartists.org
●Blender Q&A
- Blender Stack Exchange
●テストビルド
Buildbot(自動生成)
●開発関連
公式開発サイト
Blender開発blog
Blender Wiki