最新版の修正情報で気になったもの
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Re: 最新版の修正情報で気になったもの
(完全無欠猫, 2014/4/24 8:03)
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Re: 最新版の修正情報で気になったもの
(完全無欠猫, 2014/4/25 8:25)
-
Re: 最新版の修正情報で気になったもの
(完全無欠猫, 2014/4/26 10:17)
-
Re: 最新版の修正情報で気になったもの
(完全無欠猫, 2014/4/28 10:49)
-
Re: 最新版の修正情報で気になったもの
(完全無欠猫, 2014/4/30 8:52)
-
Re: 最新版の修正情報で気になったもの
(完全無欠猫, 2014/4/30 12:25)
-
Re: 最新版の修正情報で気になったもの
(完全無欠猫, 2014/5/1 8:17)
-
Re: 最新版の修正情報で気になったもの
(完全無欠猫, 2014/5/7 9:55)
-
Re: 最新版の修正情報で気になったもの
(完全無欠猫, 2014/5/8 9:45)
-
Re: 最新版の修正情報で気になったもの
(yamyam, 2014/5/8 10:55)
Re: 最新版の修正情報で気になったもの
msg# 1.105
完全無欠猫
居住地: 兵庫
投稿数: 750
Crash関係:
SHA-1: 1e6fa59e4f4447bfeecd5abb868361ae1b7ab9ab
* Fix T39852: Crash (Blender internal) large objects
Add check when bounds reached inf
気になったもの:
SHA-1: 210dc12b530b0a2f3d74469ec6d93514ce2682d5
* Fix T39847: Followup to rB6babb4d12b8b.
As suggested by Campbell, bump subversion and reset all ui_previews data (so that any file that could
have been corrupted in past two weeks because of this bug is fixed and valid again).
SHA-1: 60b015d1fc1005fd0eff29272ce5b66f8adb5755
* Update ffmpeg in install_deps.sh to 2.1.4.
SHA-1: fc28732ba65a57bccd47940249999809c2c93eb0
* Blender Internal: Add material property "Cast" which can disable both ray and buffer shadows.
Also refactor:
- Material property UI related to shadows
- Preparation of OR-ed mode flags (ma->mode_l) of render materials
SHA-1: 1e6fa59e4f4447bfeecd5abb868361ae1b7ab9ab
* Fix T39852: Crash (Blender internal) large objects
Add check when bounds reached inf
気になったもの:
SHA-1: 210dc12b530b0a2f3d74469ec6d93514ce2682d5
* Fix T39847: Followup to rB6babb4d12b8b.
As suggested by Campbell, bump subversion and reset all ui_previews data (so that any file that could
have been corrupted in past two weeks because of this bug is fixed and valid again).
SHA-1: 60b015d1fc1005fd0eff29272ce5b66f8adb5755
* Update ffmpeg in install_deps.sh to 2.1.4.
SHA-1: fc28732ba65a57bccd47940249999809c2c93eb0
* Blender Internal: Add material property "Cast" which can disable both ray and buffer shadows.
Also refactor:
- Material property UI related to shadows
- Preparation of OR-ed mode flags (ma->mode_l) of render materials
投票数:8
平均点:6.25
Re: 最新版の修正情報で気になったもの
msg# 1.106
完全無欠猫
居住地: 兵庫
投稿数: 750
気になったもの:
SHA-1: 16443b1ae0f79e853ce13f17a3513a12c5cd8883
* Fix T39874: Bone roll resets if bones are moved in edit mode
Own stupid typo in rBee387c6addb2, sigh...
Bone rollって前々から何度も修正されていますが・・・Bone Animをする人にとっては地味に痛いよね・・・。
というか・・・これ深刻だ。Roll調整しようとすると直前に修正したRollが元に戻る。
ゲームエンジン周りも幾つか修正があったので使ってる人は最新版にした方がいいかもしれない・・。
SHA-1: 16443b1ae0f79e853ce13f17a3513a12c5cd8883
* Fix T39874: Bone roll resets if bones are moved in edit mode
Own stupid typo in rBee387c6addb2, sigh...
Bone rollって前々から何度も修正されていますが・・・Bone Animをする人にとっては地味に痛いよね・・・。
というか・・・これ深刻だ。Roll調整しようとすると直前に修正したRollが元に戻る。
ゲームエンジン周りも幾つか修正があったので使ってる人は最新版にした方がいいかもしれない・・。
投票数:5
平均点:4.00
Re: 最新版の修正情報で気になったもの
msg# 1.107
完全無欠猫
居住地: 兵庫
投稿数: 750
メモリーリーク関係:
SHA-1: 61eba8fd063b4c4a941205d1e8c1ac150cbe0e12
* Fix T39843: cycles memory leak rendering with high transparent depth.
SHA-1: 61eba8fd063b4c4a941205d1e8c1ac150cbe0e12
* Fix T39843: cycles memory leak rendering with high transparent depth.
投票数:5
平均点:4.00
Re: 最新版の修正情報で気になったもの
msg# 1.108
完全無欠猫
居住地: 兵庫
投稿数: 750
Crash関係:
SHA-1: 4aea8f10855e9de162ca3ea0c232d2590ec386ba
* Fix T39919: Collada export crashes blender when using a "Copy Location" constraint
テキストフィールドに関する修正が幾つかあったので気になる人は最新版へ更新することを勧めます。
SHA-1: 4aea8f10855e9de162ca3ea0c232d2590ec386ba
* Fix T39919: Collada export crashes blender when using a "Copy Location" constraint
テキストフィールドに関する修正が幾つかあったので気になる人は最新版へ更新することを勧めます。
投票数:6
平均点:5.00
Re: 最新版の修正情報で気になったもの
msg# 1.109
完全無欠猫
居住地: 兵庫
投稿数: 750
Crash関係:
SHA-1: 182e97a2cd4bdca9709dbbd1a4e6c175aed448a6
* Fix T39941: Freestyle: Rendered preview crashes when non-primary render layer is selected and disabled.
Freestyle relies on render layer name (RenderLayer::name) to find the render layer that
corresponds to a scene render layer being rendered.
When the active render layer is disabled during preview rendering, the function
render_result_new() populates the list of render layers (RenderResult::layers) with an
unnamed render layer while setting the active scene render layer index to zero.
This commit fixes the missing initialization of the render layer name by referring to that of
the first in the list of scene render layers.
気になったもの:
SHA-1: a91c4ac99fd4d766834a42ace4a670dfa824813b
* Ignore user-preferences when inserting keys from Python
具体的な影響範囲は不明ですが・・・気になったので・・・。
SHA-1: 5d51de3bea3ae500446587ebfc53c297afdbed82
* Fix T39539
Initialization of not initialized memory when accessing the renderlayer directly
SHA-1: 58e465c077ac485c8fb3321f6588f10ffe014585
* Raise min blend version to 2.70.5.
So that users opening a .blend saved in 2.70.5 and above in an older version
get warning the file might not be 100% compatible (should have been done
already for 2.70, actually).
キーフレーム関連の修正が多かったように感じた・・・。
SHA-1: ef3eb7adc6f283145e28781a05b3b5e73a6cf083を取り込んでいる方でSCONSでビルドしている方はmakesrna.exeでエラーが出るかもしれません。
source/blender/makesrna/intern/SConscriptの修正が原因なので修正版がアップされるまでビルドしないか、このファイルを一時的に元に戻せばビルドできます。
レビュワーが記載されているけど・・・レビューする前にビルド確認ぐらいしろよ・・と言いたい。
SHA-1: 182e97a2cd4bdca9709dbbd1a4e6c175aed448a6
* Fix T39941: Freestyle: Rendered preview crashes when non-primary render layer is selected and disabled.
Freestyle relies on render layer name (RenderLayer::name) to find the render layer that
corresponds to a scene render layer being rendered.
When the active render layer is disabled during preview rendering, the function
render_result_new() populates the list of render layers (RenderResult::layers) with an
unnamed render layer while setting the active scene render layer index to zero.
This commit fixes the missing initialization of the render layer name by referring to that of
the first in the list of scene render layers.
気になったもの:
SHA-1: a91c4ac99fd4d766834a42ace4a670dfa824813b
* Ignore user-preferences when inserting keys from Python
具体的な影響範囲は不明ですが・・・気になったので・・・。
SHA-1: 5d51de3bea3ae500446587ebfc53c297afdbed82
* Fix T39539
Initialization of not initialized memory when accessing the renderlayer directly
SHA-1: 58e465c077ac485c8fb3321f6588f10ffe014585
* Raise min blend version to 2.70.5.
So that users opening a .blend saved in 2.70.5 and above in an older version
get warning the file might not be 100% compatible (should have been done
already for 2.70, actually).
キーフレーム関連の修正が多かったように感じた・・・。
SHA-1: ef3eb7adc6f283145e28781a05b3b5e73a6cf083を取り込んでいる方でSCONSでビルドしている方はmakesrna.exeでエラーが出るかもしれません。
source/blender/makesrna/intern/SConscriptの修正が原因なので修正版がアップされるまでビルドしないか、このファイルを一時的に元に戻せばビルドできます。
レビュワーが記載されているけど・・・レビューする前にビルド確認ぐらいしろよ・・と言いたい。
投票数:5
平均点:4.00
Re: 最新版の修正情報で気になったもの
msg# 1.109.1
完全無欠猫
居住地: 兵庫
投稿数: 750
ビルドエラーについてはSHA-1: 3150925ae8f31a184d229f98a5f8d9262833738bで修正されました。
投票数:6
平均点:6.67
Re: 最新版の修正情報で気になったもの
msg# 1.110
完全無欠猫
居住地: 兵庫
投稿数: 750
Crash関係:
SHA-1: 4b759563300633e24f7aa12baa4417e42b8ed018
* Fix T39974: Popups lead to crash if 'UNDO' isn't set
This isn't supported, raise an error instead
SHA-1: db32e6c4f77f7168b2261ac7d2070414e8153f95
* Fix T39795: Crash when duplicate f-curve keyframe, individual origins
Seems to be just missing case for center point initialization in td.
SHA-1: d2032d0dfef0b1e3a67bc9ed80b7aa3733baf394
* Fix T39931: Crash generating thumbnails (error in escaping)
メモリーリーク関係:
SHA-1: cdc5d6537f09bceccbfaa0273bfc72696960c305
* BGE: Fixing a memory leak from the recent physics changes.
気になるもの:
SHA-1: d1009bdad5f7a770777be0899841554420c34102
* Windows: Disable Numpy for now, we miss the libs for Python 3.4.
Also make the flag WITH_BF_PYTHON_INSTALL_NUMPY flag actually work on Windows.
SHA-1: 741f17f05b8272abfaf000a403e44b73692ba4c7
* Cycles CUDA: make CUDA toolkit 6.0 the official supported version.
This also updates the configurations to build kernels for compute capability
5.0 cards, when using and older CUDA toolkit version this will be skipped.
Also includes tweaks to improve performance with this version:
* Increase max registers on sm_30, sm_35 and sm_50
* No longer use texture storage on sm_30
SHA-1: b96d531bc97ec763e96a5f7a28993d70a0a9e637
* Python: move to version 3.4x on all platforms
他のプラットフォームは分かりませんが、現在Win32用のPython3.4ライブラリにリリース版は含まれていないようです。
(どうやらmsvc9用だけ、ないようだ・・・)
ライブラリが追加更新されたのを確認した。
Numpy使う場合はしばらく更新しない方がいいと思う。
Pythonが3.4になったので日本語パスの問題も解決?
PEP 428, a "pathlib" module providing object-oriented filesystem paths
SHA-1: 4b759563300633e24f7aa12baa4417e42b8ed018
* Fix T39974: Popups lead to crash if 'UNDO' isn't set
This isn't supported, raise an error instead
SHA-1: db32e6c4f77f7168b2261ac7d2070414e8153f95
* Fix T39795: Crash when duplicate f-curve keyframe, individual origins
Seems to be just missing case for center point initialization in td.
SHA-1: d2032d0dfef0b1e3a67bc9ed80b7aa3733baf394
* Fix T39931: Crash generating thumbnails (error in escaping)
メモリーリーク関係:
SHA-1: cdc5d6537f09bceccbfaa0273bfc72696960c305
* BGE: Fixing a memory leak from the recent physics changes.
気になるもの:
SHA-1: d1009bdad5f7a770777be0899841554420c34102
* Windows: Disable Numpy for now, we miss the libs for Python 3.4.
Also make the flag WITH_BF_PYTHON_INSTALL_NUMPY flag actually work on Windows.
SHA-1: 741f17f05b8272abfaf000a403e44b73692ba4c7
* Cycles CUDA: make CUDA toolkit 6.0 the official supported version.
This also updates the configurations to build kernels for compute capability
5.0 cards, when using and older CUDA toolkit version this will be skipped.
Also includes tweaks to improve performance with this version:
* Increase max registers on sm_30, sm_35 and sm_50
* No longer use texture storage on sm_30
SHA-1: b96d531bc97ec763e96a5f7a28993d70a0a9e637
* Python: move to version 3.4x on all platforms
(どうやらmsvc9用だけ、ないようだ・・・)
ライブラリが追加更新されたのを確認した。
Numpy使う場合はしばらく更新しない方がいいと思う。
Pythonが3.4になったので日本語パスの問題も解決?
PEP 428, a "pathlib" module providing object-oriented filesystem paths
投票数:7
平均点:4.29
Re: 最新版の修正情報で気になったもの
msg# 1.111
完全無欠猫
居住地: 兵庫
投稿数: 750
Crash関係:
SHA-1: 02b1dbef8cff6427bae9dc9e0da6d502a07d035c
* Fix T39653 crash on drawing modified UVs
Just a case of uninitialized material array.
Make sure object materials are initialized properly when drawing UVs.
This might look strange since we do not really need materials here.
However, the same GPU object may be used in a 3D viewport and if we try
to avoid initializing the materials somehow this will break.
Also, this breaks on full screen UV editor as is apparent from this
report.
SHA-1: 9fe618e309157ff0534846c5d7a00a62227d1205
* Fix T40048: Cycles bake crashes Blender [when there is no image]
The struct with the images was not NULL initialized.
SHA-1: ef1e511bb6caaca940f603fa41e1801f842f150b
* Another attempt to fully fix T40020: Freestyle: dashed lines crashes blender.
Problem report by flokkievids through rB047c3aa728a4bb944616a084805988714b796d52#1.
Thanks!
SHA-1: 047c3aa728a4bb944616a084805988714b796d52
* Fix T40020: Freestyle: dashed lines crashes blender.
The crash was due to an out-of-range vertex index reference that occured while
computing texture coordinates of strokes with tips.
SHA-1: 362b25b38287cb75e4d22b30bdbc7f47e8eb3fdf
* Fix T39928: Blender crash/freeze when game engine is started with animation played directly on camera object with parents.
Updating object IPOs is not currently thread-safe since it also updates
children. This leads to problems when parents and children are both
animated. For now, updating object IPOs is done in its own loop to avoid
threading issues.
SHA-1: e08db08a84bffaab27bc4562fd41f44756eb2e3e
* Fix T39997: Multiple boolean modifiers sharing the same right operand crashes
The issue was caused by the temporary CD layers being allocated for subsurf
meshes, same as we've got back in 881fb43.
In the long run this temporary storage is to be re-considered, but it'll also
imply re-considering of the Derivedmesh interaction as well. For now let's
use a simpler solution which is forbidding modifiers to call getArray for other
objects' derivedMeshes but use an API calls which would allocate local copy of
the data preventing race condition of shared data in DM.
SHA-1: b62c2a913bb41f858371594dfab0448bddb773d0
* Fix T39985: crash while rendering a scene with compositing nodes using another scene
The issue was caused by the wrong scene used to acquire render result for.
Now made it so render pipeline reports currently rendering scene to the job
via special callback.
This also solves missing tile highlight issue when rendering multiple scenes
in the compositor.
気になったもの:
SHA-1: 1552b56d9c0c9368f5f20a18db2e47a80f54537b
* Fix for missing render layer display buffer allocation
SHA-1: 90886048117966d673e0a2493a3eae7ed959f607
* Drop support for MSVC versions older then 2013 with CMake
We get too many complaints about breakage and we intend to drop older versions soon anyway.
公式サイトのデイリービルドを取得される方はvs2013でビルドされたものを取得された方がいいかもしれない。
(勿論サポートOSであればだが・・・)
旧コンパイラのライブラリではエラーになるが、新しいコンパイラのライブラリでは正常に動作するケースがたまにある。
SHA-1: 02b1dbef8cff6427bae9dc9e0da6d502a07d035c
* Fix T39653 crash on drawing modified UVs
Just a case of uninitialized material array.
Make sure object materials are initialized properly when drawing UVs.
This might look strange since we do not really need materials here.
However, the same GPU object may be used in a 3D viewport and if we try
to avoid initializing the materials somehow this will break.
Also, this breaks on full screen UV editor as is apparent from this
report.
SHA-1: 9fe618e309157ff0534846c5d7a00a62227d1205
* Fix T40048: Cycles bake crashes Blender [when there is no image]
The struct with the images was not NULL initialized.
SHA-1: ef1e511bb6caaca940f603fa41e1801f842f150b
* Another attempt to fully fix T40020: Freestyle: dashed lines crashes blender.
Problem report by flokkievids through rB047c3aa728a4bb944616a084805988714b796d52#1.
Thanks!
SHA-1: 047c3aa728a4bb944616a084805988714b796d52
* Fix T40020: Freestyle: dashed lines crashes blender.
The crash was due to an out-of-range vertex index reference that occured while
computing texture coordinates of strokes with tips.
SHA-1: 362b25b38287cb75e4d22b30bdbc7f47e8eb3fdf
* Fix T39928: Blender crash/freeze when game engine is started with animation played directly on camera object with parents.
Updating object IPOs is not currently thread-safe since it also updates
children. This leads to problems when parents and children are both
animated. For now, updating object IPOs is done in its own loop to avoid
threading issues.
SHA-1: e08db08a84bffaab27bc4562fd41f44756eb2e3e
* Fix T39997: Multiple boolean modifiers sharing the same right operand crashes
The issue was caused by the temporary CD layers being allocated for subsurf
meshes, same as we've got back in 881fb43.
In the long run this temporary storage is to be re-considered, but it'll also
imply re-considering of the Derivedmesh interaction as well. For now let's
use a simpler solution which is forbidding modifiers to call getArray for other
objects' derivedMeshes but use an API calls which would allocate local copy of
the data preventing race condition of shared data in DM.
SHA-1: b62c2a913bb41f858371594dfab0448bddb773d0
* Fix T39985: crash while rendering a scene with compositing nodes using another scene
The issue was caused by the wrong scene used to acquire render result for.
Now made it so render pipeline reports currently rendering scene to the job
via special callback.
This also solves missing tile highlight issue when rendering multiple scenes
in the compositor.
気になったもの:
SHA-1: 1552b56d9c0c9368f5f20a18db2e47a80f54537b
* Fix for missing render layer display buffer allocation
SHA-1: 90886048117966d673e0a2493a3eae7ed959f607
* Drop support for MSVC versions older then 2013 with CMake
We get too many complaints about breakage and we intend to drop older versions soon anyway.
公式サイトのデイリービルドを取得される方はvs2013でビルドされたものを取得された方がいいかもしれない。
(勿論サポートOSであればだが・・・)
旧コンパイラのライブラリではエラーになるが、新しいコンパイラのライブラリでは正常に動作するケースがたまにある。
投票数:9
平均点:4.44
Re: 最新版の修正情報で気になったもの
msg# 1.112
完全無欠猫
居住地: 兵庫
投稿数: 750
Crash関係:
SHA-1: d964bad67b37b64746d42ca01c03f4e404008dde
* Fix for crash when userprefs fails to read.
SHA-1: edd78fb3085ef960b59925269ef967daf0256d10
* Fix cycles crash after recent use alpha commit.
これの事だと思われる。
SHA-1: 8b8d5a441f5815e83f83bacf8023e2cc3fbb2a04
* Cycles: add support for "Use Alpha" option on image datablocks.
SHA-1: 77d11a52b30f9eecbf2080e353ce59fa4db7e0e7
* Fix T40052, Grid Particles Crash due to invalid empty mesh verts access for bbox calculation.
SHA-1: 0710d9dfd17bc9dcc90ac4de2d9f652ae0714a2b
* Fix crash binding mdef with no faces
SHA-1: d964bad67b37b64746d42ca01c03f4e404008dde
* Fix for crash when userprefs fails to read.
SHA-1: edd78fb3085ef960b59925269ef967daf0256d10
* Fix cycles crash after recent use alpha commit.
これの事だと思われる。
SHA-1: 8b8d5a441f5815e83f83bacf8023e2cc3fbb2a04
* Cycles: add support for "Use Alpha" option on image datablocks.
SHA-1: 77d11a52b30f9eecbf2080e353ce59fa4db7e0e7
* Fix T40052, Grid Particles Crash due to invalid empty mesh verts access for bbox calculation.
SHA-1: 0710d9dfd17bc9dcc90ac4de2d9f652ae0714a2b
* Fix crash binding mdef with no faces
投票数:2
平均点:5.00
Re: 最新版の修正情報で気になったもの
msg# 1.110.1
yamyam
居住地: そうや、うちはおおさかやー
投稿数: 4405
引用:また検証しないといけないですね。
嬉しい反面、少し面倒…
Pythonが3.4になったので日本語パスの問題も解決?
嬉しい反面、少し面倒…
投票数:5
平均点:8.00
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2021/07/01版
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BlenderFoundation
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●ニュース(英文)
BlenderNation
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blenderartists.org
●Blender Q&A
- Blender Stack Exchange
●テストビルド
Buildbot(自動生成)
●開発関連
公式開発サイト
Blender開発blog
Blender Wiki
●Blender.org
BlenderFoundation
- Blenderのダウンロード
- 公式チュート等
- 公式マニュアル(和訳)
●ニュース(英文)
BlenderNation
●Blenderコミュニティ
blenderartists.org
●Blender Q&A
- Blender Stack Exchange
●テストビルド
Buildbot(自動生成)
●開発関連
公式開発サイト
Blender開発blog
Blender Wiki