最新版の修正情報で気になったもの

  • このフォーラムに新しいトピックを立てることはできません
  • このフォーラムではゲスト投稿が禁止されています

投稿ツリー



前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/3/27 8:32
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: fd3de8b04224711b1502e4acde33d5f772dde544
* Fix T39424: VSE: Bake Sound to Curve CRASHES Blender
 BKE_sequencer_offset_animdata() was simply assuming bezt member of fcurve was always valid, while it might be NULL
 (e.g. when fcurve is using FPoints instead, like when generated from sound file).

SHA-1: af16d462e36850d11796e65a81a0d7c082126bd0
* Fix T39419: Crash when solving camera motion
 Stupid vector initialization error.
 Should be in 'a'.

SHA-1: d4cc81d5523b3e625b809baa4a57c73664fb13db
* Fix T38870: Freezes when jumping in front of a keyframe.
 Issue was caused by inverting a degenerate matrix when
 evaluating drivers.
 Solved by using tweaked inverse code (same as used in Cycles).
 Should have no affect on cases when matrix is not degenerate.

投票数:3 平均点:6.67
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/3/28 9:12
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
久々に来ましたね・・・メモリーリーク。
大量ってどれぐらい?って感じですが、デフォでマテリアルを設定しておけば取り敢えずは影響は避けられるということのようですが・・。

気になったもの:
SHA-1: 7ff123ce5c08953a31f5728922be9d56c4ed850c
* Fix T39452: Meshes without materials causes a memory leak in the game engine
 These types of meshes do not use material caching, and thus only the first created
 material would be saved, but subsequent ones were not. Those subsequent materials
 were then not being freed. Now we make sure to track all of the materials.
 Note: Meshes that cannot make use of material caching (no materials or using face textures)
 can still use up a large amount of RAM since a material is created per face.


SHA-1: 859039f732b02b438a5fdc315345c4d6caf207e0
* Cycles: Raise a proper error message when using Branched Path on sm_30, this is currently still disabled.
投票数:1 平均点:0.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/3/29 10:04
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: 6e5e3b73f37f952420d87a3d8acd07a7f68dd5a3
* Fix T37599: Crash making linked objects local and undo
 Root of the issues comes to the fact that it's possible to produce
 a situation when library object data uses local object. This is
 actually forbidden and not supported by .blend IO.
 Made it so Make Local wouldn't produce such an unsupported states.

SHA-1: f88776bb5cc5cda8f283ee47992d786e55f88a32
* Fix T39410: Crashes when Saving HiRes .tif

投票数:1 平均点:10.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/3/31 10:18
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
ffmpegライブラリのバージョンが上がってます。
Cycles関連の修正が多量にあるので、使用している人は最新版に置き換えた方がいいかもしれない。

気になったもの:
SHA-1: 90d4bb1403e0cf18200c485e7a0a4516a344745e
* Fix for uninitialized var use


投票数:2 平均点:10.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/4/1 10:29
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: c8862806bafba79f1022cc3d17d36b22916e3422
* Fix T39525: branched path + no lights + disabled use all lights option crash.

気になったもの:
SHA-1: 3deaf7dfca87dd6657ab1222a1942ef4cc4b8359
* Fix for leak in freestyle transformVertices

SHA-1: 2c0e32f4e4af6303c7215f2910b848937e2a3896
* Fix for leak in freestyle FitCurve

SHA-1: 90b94fdce51e3061686c4481d42d3bd6b22f360d
* Fix for leak in BKE_sequence_sound_init

SHA-1: e05d35bfaffec69ed4d990f6a90a1b9244970aa4
* Fix T39510, Fix T39523: camera motion blur not working correct after recent changes.

投票数:2 平均点:0.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/4/2 9:55
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: e21a7b32f9d54dcf1091ce02989921566c02f80f
* Fix T39546: blender crash on open recent file, when tracking is still in progress

SHA-1: ee72cba008829c0ae1bb21f952e180d54dd12f88
* Fix T39446: Blender Crashes when Camera Tracking
 Issue is likely caused by thread-unsafe nature of IMB_freeImBuf
 which might lead to race condition in some circumstances.
 Now made it thread-safe and from Sebastian's tests seems crash is
 gone now, so hopefully the root of the issue is finally nailed down.

投票数:2 平均点:10.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/4/3 8:40
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
気になったもの:
SHA-1: 6785e45951288bca8176893dba46e73c10ad2673
* Undoing masks in dyntopo leaked memory


投票数:3 平均点:10.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/4/4 8:55
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: 9bbb30bf03b21f4bc9d19250a9f9342157b19aac
* Fix T39245: Crash when dynamic topology is enabled
 Redundant decrement was crashing for systems which didnt optimize it out.


投票数:2 平均点:10.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/4/7 9:54
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: 71a2ff12a81bbe2a05ae83056bcb107e211265f2
* Fix crash happening in DAG_pose_sort() due to threading issues
 This function used ugly hack with static variable which was
 preventing some type checks in DAG nodes. Using this variable
 form multiple threads is not considered safe, apparently.
 Solved by moving this variable inside the DAGForest structure.
 so it's global for the graph now, but different graphs does not
 run into conflicts.
 This required passing the forest to some functions, which doesn't
 look so much nice, but don't want to spend time on making this
 code look beautiful because it is really to be replaced by the
 new dependency graph.
 This is really bad bug actually which is must go to 'a'.

気になったもの:
SHA-1: 70353f833aaff144a82d407aa3cd1861bfa9213f
* Optimize mempool: replace double linked list with single for memory chunks

SHA-1: 7cb90a611faa506d7576f1f27f42be6936a45f5e
* Optimization for mempool initial chunk allocation
 Almost all pools allocated 2 chunks on initialization,
 every element needed to be added to the free-list which
 would never be used for small pools.
 Now allocate only one, gives minor speedup for some bmesh operations.

投票数:2 平均点:0.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/4/8 9:04
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: c61eb64f066bd101731ff389fd3534f73509106e
* Fix T39635: Crash convening curve to mesh

SHA-1: 6eb20ca048e65871f12e8111512b69bacc599488
* Fix own broken rB95b25e7333c4 (crash on any undo op :/).
 Issue here was that buttons_texture_context_compute() was getting scene from (button-customized) context,
 before the button paths (and hence, context) had been updated. So after an undo, it was getting an invalid
 (freed by undo) scene pointer.
 Now update BCONTEXT_SCENE path before calling buttons_texture_context_compute().

SHA-1: ea01b24bbacbb19019f40f4737d56bb92f04c66d
* Fix T39623: deleting an object crashes

気になったもの:
SHA-1: 3ab0a4da73f4fe29b67553e5f86c306d8e42b9b0
* Enable openmp in MinGW-w64

引き続きmempool関連の修正があるので、途中まで修正された版を使用している人は最新版に更新した方がいいと思われる。
投票数:2 平均点:10.00

  条件検索へ


ログイン

ユーザ名:

パスワード:



パスワード紛失

クイックリンク

2021/07/01版
●Blender.org
BlenderFoundation
- Blenderのダウンロード
- 公式チュート等
- 公式マニュアル(和訳)

●ニュース(英文)
BlenderNation

●Blenderコミュニティ
blenderartists.org

●Blender Q&A
- Blender Stack Exchange

●テストビルド
Buildbot(自動生成)


●開発関連
公式開発サイト
Blender開発blog
Blender Wiki