Art of Illusion更新
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Art of Illusion (yosi, 2004/12/25 21:04)
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Re: Art of Illusion (yamyam, 2004/12/26 8:30)
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Re: Art of Illusion (yosi, 2004/12/26 9:57)
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Re: Art of Illusion (yamyam, 2004/12/26 10:16)
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Re: Art of Illusion (yosi, 2004/12/26 10:50)
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Re: Art of Illusion (yamyam, 2004/12/26 11:14)
- Art of Illusion更新 (yosi, 2005/11/9 8:53) «
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Re: Art of Illusion (yamyam, 2004/12/26 11:14)
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Re: Art of Illusion (yosi, 2004/12/26 10:50)
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Re: Art of Illusion (yamyam, 2004/12/26 10:16)
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Re: Art of Illusion (yosi, 2004/12/26 9:57)
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Re: Art of Illusion (yamyam, 2004/12/26 8:30)
yosi
居住地: 海が見えん山ばっかりの神奈川県じゃ〜
投稿数: 592
2005/11/06にArt of Illusionが更新されています。
http://www.artofillusion.org/index
★今回の変更点等は
The Raytracer is now multithreaded, allowing it to take advantage of multiple processors.
Scattering materials can now be rendered with photon maps, allowing accurate simulation of multiple scattering.
Added Ambient Occlusion as a new global illumination method.
When rendering global illumination, the raytracer can use more than one ray to sample the environment.
Various changes to the model for defining materials to make it more intuitive: renamed "material color" to "emissive color", added "transparency" parameter, changed various default values.
Added "Project Control Mesh Onto Surface" feature to the triangle mesh editor.
Texture previews can now be zoomed and panned using the standard keyboard shortcuts.
Added Exposure Correction camera filter.
The Camera Filter window now allows you to configure the preview rendering options.
The Camera Filter window now updates the preview automatically when any filter changes.
Dialogs for loading image files now show a preview of the image.
Tolerant selection mode in the triangle mesh editor now accepts edges/faces that overlap the selection region in any way, even if no vertex is inside (implemented by Csaba Nagy).
Many options in the mesh editor are now persistent between sessions.
Upgraded to Buoy 1.5.
Upgraded to Beanshell 2.0b4.
Upgraded to JOGL 1.1.1.
このほか沢山のバグフィックスとのこと。
http://www.artofillusion.org/index
★今回の変更点等は
The Raytracer is now multithreaded, allowing it to take advantage of multiple processors.
Scattering materials can now be rendered with photon maps, allowing accurate simulation of multiple scattering.
Added Ambient Occlusion as a new global illumination method.
When rendering global illumination, the raytracer can use more than one ray to sample the environment.
Various changes to the model for defining materials to make it more intuitive: renamed "material color" to "emissive color", added "transparency" parameter, changed various default values.
Added "Project Control Mesh Onto Surface" feature to the triangle mesh editor.
Texture previews can now be zoomed and panned using the standard keyboard shortcuts.
Added Exposure Correction camera filter.
The Camera Filter window now allows you to configure the preview rendering options.
The Camera Filter window now updates the preview automatically when any filter changes.
Dialogs for loading image files now show a preview of the image.
Tolerant selection mode in the triangle mesh editor now accepts edges/faces that overlap the selection region in any way, even if no vertex is inside (implemented by Csaba Nagy).
Many options in the mesh editor are now persistent between sessions.
Upgraded to Buoy 1.5.
Upgraded to Beanshell 2.0b4.
Upgraded to JOGL 1.1.1.
このほか沢山のバグフィックスとのこと。
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●Blender.org
BlenderFoundation
- Blenderのダウンロード
- 公式チュート等
- 公式マニュアル(和訳)
●ニュース(英文)
BlenderNation
●Blenderコミュニティ
blenderartists.org
●Blender Q&A
- Blender Stack Exchange
●テストビルド
Buildbot(自動生成)
●開発関連
公式開発サイト
Blender開発blog
Blender Wiki