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投稿ツリー



前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/1/8 8:16
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: d490e686f03ce75ab3f58a24bd0e6b8ff82a10ca
* Fix T38100: laplacian smooth crash

SHA-1: e23bcbbb6d78709993b6187a2631eb20cd555e5a
* Fix for crash in anim render: The callbacks in bMovieHandle are expected
 to exist and accessed without prior NULL checks (with exception of
 get_next_frame and get_movie_path). The callbacks are not reliably
 initialized however if none of the video formats is enabled (AVI being
 the default). Added stub functions now that ensure access to
 bMovieHandle callbacks is safe and doesn't crash.

SHA-1: ebf23b51448e4bc9c67d656093ecc01be882c9d3
* Fix T38075, crash from shader node add/replace tree view template.
 The sanity check for copying socket default value was using the socket
 idname for type compatibility checks, which is too strict. Subtypes
 would not be recognized as copyable, but since only the plain data type
 is needed below this is all that needs to be checked.
 That alone would not cause crash (just missing default value copy),
 but the tree view template was messing with the default_value DNA
 directly by freeing it in advance, which is not necessary and should
 be left to blenkernel when freeing the node. Otherwise this would
 leave the node invalid without a default_value if the copy function
 bails out.


投票数:4 平均点:10.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/1/9 10:39
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: b4644c658bb06ed9125bde0f43804a41649f4570
* Fix crash cancelling command line render to AVI movie file.

SHA-1: 8aaf4aaae82ec900aaa14b2afdefc3adbf96ec47
* Sequencer: prevent unknown scopes from crashing

気になったもの:
SHA-1: a0dbee6e933bfb5d4722d33367fd8290cd301b4c
* Fix T38016: setting Object.matrix_world does not take bone parents into account.

SHA-1: 55f7a4aebc9c59ffd9d3a4e599074ec5528a0843
* Fix T38104: mathutils.cell_vector() always returns (0,0,0)


投票数:5 平均点:10.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/1/10 10:08
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:

SHA-1: cc31722a412b19645aebedb8192502d3a3e73cdb
* Fix T38000: vertex parent crash due to threading issues
 Issue is causes by vertex parent modifies original BMesh from
 a multiple threads. Ideally this is to be done as a separate
 update callback for mesh datablock, but it's not so much simple
 now (would need to do some re-arranges to DAG which might conflict
 with the work from Ali or will double amount of work we did).
 So for now use simple solution with mutex lock.
 Based on the patch from Campbell Barton with some fixes to make
 changes really thread-safe.

SHA-1: 1ea5c2a8e3518cf736e90394a1c10c1b31816f11
* Fix remaining sculpt mode crash using multires modifier, similar cause
 to previous sculpt fix (OpenGL access from thread with no context
 bound). The fact that this has gone unnoticed so far means that people
 are dyntopoing like crazy these days.

投票数:4 平均点:7.50
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/1/11 10:10
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:

SHA-1: 9e1ca2858920f059c957401160d0a9b75b6ff2bf
* Fix T38149: crash adding metaball with zero radius.
 This incorrectly use abs(), that's for integers, not floats.

SHA-1: cc35ad2b3d1b9f48f517fd2ed053076251de7bf1
* Fix for random crash in localized node group freeing while tweaking
 group default values.
 This can happen when using value sliders for node group input values.
 The localized copies were setting the "interface_type" runtime pointer
 of the original tree to NULL instead of the new tree (which is created
 on-the-fly in general). This type is used in RNA update functions
 however, the original tree DNA should not be modified there.

投票数:4 平均点:2.50
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/1/14 11:42
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: 9cf6946d3113fe1a8b61954fd724f4db6a4a8e8e
* Fix cycles texture crash on win x86-64 + msvc 11
 Use union for __m128 aliasing; while gcc supports no-strict-aliasing attribute, unions are the most common way to deal with __m128 in msvc.

SHA-1: 5ad5883ce369e48fe3dfabfdd0bbacbc4eb28b17
* Fix crash happening on render after recent imbuf PERSISTENT flag

SHA-1: b1bb7d2ee06d13e95154d13a6e830b8b0f845cde
* Fix T38040: Crash after loading big image file in compositor
 Issue was caused by cache limitor removing viewer image buffer
 from the memory during compositing. Now made it so all viewer
 images are persistent in the memory.
 This solves the crash mentioned above and also makes it so
 render/compo results are never lost.
 Further tweaks are possible, but pretty much happy now, at
 least no stoppers for work are there.


投票数:3 平均点:3.33
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/1/15 12:08
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:

SHA-1: ca2a14491e145de400a0a0f2424ba77b281d0372
* Fix T38196: Crash with smoke simulation
 Issue was caused by KD tree being allocated with the wrong size.

投票数:2 平均点:10.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/1/16 10:11
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: 1ad4b85e8f1e06cbbf9523146cafd37d9d2d1fd1
* Fix T38224: Blender crashes on duplicating curve
 Issue is caused by the evaluation flags getter called with
 NULL depsgraph. It happens on direct object update from the
 transform code after duplicating the curve.
 Proper solution is probably to make sure depsgraph is rebuild
 after duplication, but for now it's better to prevent crashes.

SHA-1: 2678b12a368dee19c01b42a41e15980002f01d18
* Fix T38216: Cycles render crash Blender in some scene in versions
 Issue was caused by evaluation flags getter function polluting
 the DAG. Need to use dag_find_node() instead.
 Still need to doublecheck exporting objects with curve deform
 works properly. On the first thought it should, but might be
 wrong again.

気になったもの:
SHA-1: a86f43df9f7940aa83195323f9ac06241091b8ae
* Fix T38227: Cloth cache storing only every 10 frames.
 Make sure pointcache step is set to 1 for cloth when copying objects.

投票数:2 平均点:10.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/1/17 9:54
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
Crash関係:
SHA-1: e9227c76d480c5e7973b6bce03cce3ad414b0348
* Fix T37706: avoid cycles crash when using a stack that exceeds SVM stack limits.
 This should be pretty rare, the shader in question had many parallel node links
 because of copying the nodes many times, which is inefficient to run anyway.

SHA-1: e9fb4299ebe94ddc5df93e90ec753bd3e0284f84
* Fix T38116: Crash when using solidify modifier on multi-user mesh
 Issue was caused by solidify modifier using original vertices bitfield
 to store tags. This isn't thread-safe obviously. Now use bitmap to store
 needed tags.

気になったもの:
SHA-1: de28a4d4b2c9397c5233a5ee1dbf1400f450a15c
* Cycles: Add an AVX kernel for CPU rendering.
* AVX is available on Intel Sandy Bridge and newer and AMD Bulldozer and newer.
* We don't use dedicated AVX intrinsics yet, but gcc auto vectorization gives a 3% performance improvement for Caminandes. Tested on an i5-3570, Linux x64.
* No change for Windows yet, MSVC 2008 does not support AVX.

投票数:5 平均点:2.00
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/1/18 11:18
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
気になったもの:
Blender Cloudなるサブモジュールが追加されているようだ。
昨今流行のクラウド処理関係?と思ったのだが・・・どうやらこっちのCloudのような・・・

これは以前に管理人さんが書かれた記事

これは4年前の記事なので、それの最新版なのかな?
2013年のチュートリアルがYouTubeにあったのでlinkを貼っておきます。
Blender Cloud Tutorial

どこにもまだアナウンスらしきものは見つからなかったので・・・準備中かもしれません。
私もまだダウンロードしていないので・・・内容は不明です。

投票数:3 平均点:6.67
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/1/20 9:06
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
気になったもの:
SHA-1: d358f1f9e7c1870049834842e6eecad93dcea731
* Fix last part of T38244: memory leak when scaling any panel
 Issue is not noticeable with default font, but i18n one can use more than 500Mo of ram when cached in undreds of different sizes.
 Campbell had already done most of the work in rBa780e7f3f09f and rB6b283f116829, just had to call BLF_cache_clear() in _exit funcs
 of VIEW2D_zoom & co operators.
投票数:2 平均点:10.00

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