Re: 最新版の修正情報で気になったもの

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通常 Re: 最新版の修正情報で気になったもの

msg# 1.103
depth:
1
前の投稿 - 次の投稿 | 親投稿 - 子投稿なし | 投稿日時 2014/4/18 8:46
完全無欠猫  長老 居住地: 兵庫  投稿数: 750
FreeStyleに関する修正が多い。
また修正が間違っていて再度修正されていたりするので出来れば最新版を入手した方がいいかも知れない。

Crash関係:
SHA-1: ddc88ea419ef81d0a12900a71f183ac8298c3931
* Fix T39765 crash on text with generative modifiers.

SHA-1: c4a9ec88c8c7823f5a25aa28d21b4dc5c7d946ef
* Fix crash when enabling undistorted display in MCE

SHA-1: 88ae0be1c41bde777577cd9b08c6b963fbca7e0c
* Fix T39758: Blender Crash when removing pinned Scene.

SHA-1: ba61992cc3a98bdcc9cebd59ea96cfad5a63e08d
* Fix T39767: Parent in Mask mode crashes

気になったもの:
SHA-1: ed2ddc9f706b956ea955ac86b3e7ec5e0b41d9cd
* Support multiple distortion models, including a new division model
 This commit makes it so CameraIntrinsics is no longer hardcoded
 to use the traditional polynomial radial distortion model. Currently
 the distortion code has generic logic which is shared between
 different distortion models, but had no other models until now.
 This moves everything specific to the polynomial radial distortion
 to a subclass PolynomialDistortionCameraIntrinsics(), and adds a
 new division distortion model suitable for cameras such as the
 GoPro which have much stronger distortion due to their fisheye lens.
 This also cleans up the internal API of CameraIntrinsics to make
 it easier to understand and reduces old C-style code.
 New distortion model is available in the Lens panel of MCE.
  - Polynomial is the old well-known model
  - Division is the new one which s intended to deal better with huge
   distortion.
 Coefficients of this model works independent from each other
 and for division model one probably want to have positive values
 to have a barrel distortion.

SHA-1: bd3231c7604a346bbbb6adeb1d027077392eabe2
* Fix T39766: bone calculation from edit mode goes wrong
 Own logic error in previous commit...

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